I understand that there have to be those games/studios who are "the first ones" if Epic really wants to establish itself as a serious competitor to Valve/Steam - and it may well suck from a sales perspective to risk limiting the potential return on the PC platform - but human nature/public perception has to be taken into account. This is incorrect as that theory doesn't take into account the fact that not all of the (let's just say for example) one million users who would buy a copy of game X on Steam, would be happy to install another seperate launcher alongside Steam just to get X on PC day one. It's so easy to look at the temptation that Epic will offer companies a bigger cut of sales, but that implies that any and all sales a game would make if it were on Epic, would be at the very least on par with what it would hypothetically make on Steam. ![]() ![]() ![]() I think that's the crucial detail developers/publishers might not see, consider not that much of an issue to worry themselves over, or be so ignorant to the circumstances to the point where it genuinely baffles them as to the inevitable response.
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